One On One Adventures Compendium
- Pathfinder One On One Adventures Compendium Pdf
- One On One Adventures Compendium 5e
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- One On One Adventures Compendium Pdf
One on One Adventures Compendium. Here are all 32 original short stories, after much digging through my Steemit blog archive. The original series, started over 2 years ago, spanned 23 episodes. Then I did a similar series, but set in the year 2038, with added futuristic twists. Apr 02, 2017 This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game! 1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12: Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik 1.
Language: | English |
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Alternate Titles: | 1-on-1 Adventure Gamebooks One on One Adventure Gamebooks One-on-One Adventure Gamebooks |
Publisher: | TSR -- United States |
Categories: | Complexity Level : Advanced (Full Game System) Format : Paperback Game System : Combat Game System : Inventory Management Game System : Magic Game System : Multiple Players Supported Game System : Randomization Method : In Book Game System : Scores Genre : Fantasy Genre : Science Fiction Genre : Superhero Fiction Licensed Property : Comic Book Tie-In Product Family : Dungeons & Dragons Target Age Group : Older Children Target Age Group : Teenagers Writing Style : Present Tense Writing Style : Second Person |
Translated Into: | 1 Contre 1 (French) |
Each story in this series was released as a boxed set containing two books. The books are designed for two players, with each person taking a different book and controlling different characters. Most of the stories are set in the worlds of TSR role-playing games (mainly Advanced Dungeons & Dragons and Marvel Super Heroes), though the second book is a generic space opera. The rules vary from book to book, but in general, players take turns moving from place to place and collecting items by reading passages in the books, occasionally fighting when they happen to end up in the same location. Some books are extremely tactical in feel, with players sending different characters into different locations to set traps for enemies; others are more story-oriented. Either way, there is plenty of player interaction, because in addition to fighting the other player, each participant must also frequently act like a game master in a role-playing session, controlling monsters encountered by his or her opponent or, in the case of the particularly role-playing-oriented seventh set, acting out the parts of various personalities encountered in the text. None of the books require the use of dice; most require the players to simultaneously shout out random numbers and then cross-reference them on a chart, while one book instead uses paper-rock-scissors. Some of the books can be adapted to be played by a single person, though the adventures that benefit the most from player interaction really do require two people.
Collections
1. Castle Arcania2. Battle for the Ancient Robot
3. Revenge of the Red Dragon
4. Challenge of Druid's Grove
5. Dragonsword of Lankhmar
6. The Amber Sword of World's End
7. Warlords
8. The Doomsday Device
9. The King Takes a Dare
10. Dragonwand of Krynn
11. Prisoner of Pharaoh's Tomb
Gamebooks
v. 1, no. 1. You Are Eric Sunsword, Legendary Knight of the Northern Marchesv. 1, no. 2. You Are Neves, An Ancient and Powerful Wizard
v. 2, no. 1. You Are E-Ben, Attack Robot from the Planet Cybos
v. 2, no. 2. You Are Mikael, Earth's Greatest Star Pilot
v. 3, no. 1. You Are Flametongue, An Ancient Red Dragon
v. 3, no. 2. You Are Raven Quickblade, The Black Knight
v. 4, no. 1. You Are Renwood, A Powerful Druid
v. 4, no. 2. You Are Ar-Kane, A Great Wizard
v. 5, no. 1. You Are Fafhrd and the Gray Mouser
v. 5, no. 2. You Are Thieves' Guild Assassins
v. 6, no. 1. You Are Uthrac, Barbarian Warrior
v. 6, no. 2. You Are Garth, Master of the North Wind
v. 7, no. 1. You Are Lord Kenshin, Daimyo of Tsuke
v. 7, no. 2. You Are Prince Matabei, Rebel Commander
v. 8, no. 1. You Are Reed Richards and the Fantastic Four
v. 8, no. 2. You Are Doctor Doom
v. 9, no. 1. You Are Daredevil
v. 9, no. 2. You Are Kingpin
v. 10, no. 1. You Are Lord Patrick, Knight of Solamnia
v. 10, no. 2. You Are Lord Ariakan, Dragon Highlord
Related Documents
Article
1 Contre 1 Gamebook Advertisement (English translation)
This is an unofficial translation (by Demian Katz) of the French interactive ad from the back of several Donjons & dragons, niveau avance books.
Game Log
Play Aid
User Comments
Hey group, quick question. Can this gamebook be played solo? Do you have to have an opponent or could you play both roles?
[Demian's response: this series is really not designed for solo play, and you won't find a satisfying ending in most of the books without interacting with another player, since the goal is frequently to beat the other player rather than the book itself; that being said, though, you can have some fun randomly crawling through dungeons in some of these if you play them on your own -- just don't expect to 'win' in a satisfying way.]
--Kveto
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Language: | English |
---|---|
Alternate Titles: | 1-on-1 Adventure Gamebooks One on One Adventure Gamebooks One-on-One Adventure Gamebooks |
Publisher: | TSR -- United States |
Categories: | Complexity Level : Advanced (Full Game System) Format : Paperback Game System : Combat Game System : Inventory Management Game System : Magic Game System : Multiple Players Supported Game System : Randomization Method : In Book Game System : Scores Genre : Fantasy Genre : Science Fiction Genre : Superhero Fiction Licensed Property : Comic Book Tie-In Product Family : Dungeons & Dragons Target Age Group : Older Children Target Age Group : Teenagers Writing Style : Present Tense Writing Style : Second Person |
Translated Into: | 1 Contre 1 (French) |
Each story in this series was released as a boxed set containing two books. The books are designed for two players, with each person taking a different book and controlling different characters. Most of the stories are set in the worlds of TSR role-playing games (mainly Advanced Dungeons & Dragons and Marvel Super Heroes), though the second book is a generic space opera. The rules vary from book to book, but in general, players take turns moving from place to place and collecting items by reading passages in the books, occasionally fighting when they happen to end up in the same location. Some books are extremely tactical in feel, with players sending different characters into different locations to set traps for enemies; others are more story-oriented. Either way, there is plenty of player interaction, because in addition to fighting the other player, each participant must also frequently act like a game master in a role-playing session, controlling monsters encountered by his or her opponent or, in the case of the particularly role-playing-oriented seventh set, acting out the parts of various personalities encountered in the text. None of the books require the use of dice; most require the players to simultaneously shout out random numbers and then cross-reference them on a chart, while one book instead uses paper-rock-scissors. Some of the books can be adapted to be played by a single person, though the adventures that benefit the most from player interaction really do require two people.
Collections
1. Castle Arcania2. Battle for the Ancient Robot
3. Revenge of the Red Dragon
4. Challenge of Druid's Grove
5. Dragonsword of Lankhmar
6. The Amber Sword of World's End
7. Warlords
8. The Doomsday Device
9. The King Takes a Dare
10. Dragonwand of Krynn
11. Prisoner of Pharaoh's Tomb
Gamebooks
v. 1, no. 1. You Are Eric Sunsword, Legendary Knight of the Northern Marchesv. 1, no. 2. You Are Neves, An Ancient and Powerful Wizard
v. 2, no. 1. You Are E-Ben, Attack Robot from the Planet Cybos
v. 2, no. 2. You Are Mikael, Earth's Greatest Star Pilot
Pathfinder One On One Adventures Compendium Pdf
v. 3, no. 1. You Are Flametongue, An Ancient Red Dragonv. 3, no. 2. You Are Raven Quickblade, The Black Knight
v. 4, no. 1. You Are Renwood, A Powerful Druid
v. 4, no. 2. You Are Ar-Kane, A Great Wizard
v. 5, no. 1. You Are Fafhrd and the Gray Mouser
v. 5, no. 2. You Are Thieves' Guild Assassins
v. 6, no. 1. You Are Uthrac, Barbarian Warrior
v. 6, no. 2. You Are Garth, Master of the North Wind
v. 7, no. 1. You Are Lord Kenshin, Daimyo of Tsuke
v. 7, no. 2. You Are Prince Matabei, Rebel Commander
v. 8, no. 1. You Are Reed Richards and the Fantastic Four
v. 8, no. 2. You Are Doctor Doom
v. 9, no. 1. You Are Daredevil
One On One Adventures Compendium 5e
v. 9, no. 2. You Are Kingpin
v. 10, no. 1. You Are Lord Patrick, Knight of Solamnia
v. 10, no. 2. You Are Lord Ariakan, Dragon Highlord
Related Documents
Article
1 Contre 1 Gamebook Advertisement (English translation)
This is an unofficial translation (by Demian Katz) of the French interactive ad from the back of several Donjons & dragons, niveau avance books.
Game Log
Play Aid
User Comments
Hey group, quick question. Can this gamebook be played solo? Do you have to have an opponent or could you play both roles?
[Demian's response: this series is really not designed for solo play, and you won't find a satisfying ending in most of the books without interacting with another player, since the goal is frequently to beat the other player rather than the book itself; that being said, though, you can have some fun randomly crawling through dungeons in some of these if you play them on your own -- just don't expect to 'win' in a satisfying way.]
One On One Adventures Compendium Pdf
--Kveto
Cached
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