Jojo Heritage For The Future Android

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  1. Komerican's JoJo Heritage MUGEN 1.1b Version: 0.1.0 almost 3 years ago The JoJo's Heritage to the Future Screenpack 1.1b 77 characters 55 stages Updated sound effects, voice lines, and a revamped soundtrack from the anime, ASB, and EoH OST. 3-4 character support via the 3v3 and 4v4 mugen.exe.
  2. JoJo's Bizarre Adventure: Heritage for the Future: (BR) tavinhocj vs(BR) Froakieninja - 2020-08-11 00:50:45 Movies Preview.
< JoJo's Bizarre Adventure: Heritage for the Future(Redirected from JoJo's Bizarre Adventure: Heritage for the Future/Dio)

Dio Brando (ディオ・ブランドー Dio Burandō), known simply as DIO from Part 3 onwards, is the main antagonist in both Phantom Blood and Stardust Crusaders and the final Boss in JoJo's Bizarre Adventure: Heritage For The Future.

DIO is a vampire and a sworn enemy of the Joestar family. After being nearly defeated and destroyed by Jonathan Joestar, DIO and his servants manage to sneak onto a ship with Jonathan and his wife Erina. Jonathan sacrifices his life to save Erina by destroying the ship's engine. In order to survive, DIO severed Jonathan's head and combined with his body, then locked himself in a coffin for nearly 100 years until he was found by a group of fishermen. After escaping his coffin, DIO searches for a new way to end the bloody feud with the Joestar family and discovers how to become a Stand user. Waiting to restore his full power and learn the abilities of his Stand 'The World', he sets his hideout in Cairo, where he plans to defeat the Joestars once and for all and take over the entire world.

In HFTF, DIO is probably the most mobile character. Sporting very fast dashes with little recovery and fast, long reaching dashing attacks, he can control the space around him incredibly well.
One of the defining things about DIO is his execution barrier, being one of the hardest characters to learn due to his unique movement and combo difficulty. DIO's gameplan can revolve around different ranges depending on the matchup, and he is pretty good at any of them, with Laser (6ABC6) in his disposal as well as fast up-close buttons, he can easily control the flow of most matchups.
Sadly, despite DIO's strengths, he is plagued by some terrible moves and hurtboxes, which significantly weaken him as a character. Having a punishable grab, slow Guard Cancel that can be punished and a bunch of other useless moves, he can spell doom on himself or will have to find risky ways to stop his opponents since he can't deal with rolls.
Nevertheless, DIO is a rewarding and a very fun character to play, especially if you like fast movement.
Difficulty: Difficult/Very Difficult

ProsCons
  • Extremely fast and varied ground movement, including teleports
  • Good damage output
  • Strong set of normals that will dominate some matchups
  • Decently fast meter build
  • Very stylish combos
  • Stand ON 236AA is among the best projectile supers
  • Scary IOH options against Stand ON characters with S.J.236A
  • Very high execution requirements
  • Huge hurtbox makes him an easier target for crossups/IOHs
  • Matchup-dependent mixups that aren't as rewarding
  • Garbage Guard Cancels
  • Garbage throw which can be heavily punished on hit
  • Absolutely terrible moves like S.623X, 236AA, 214AA that will only get you killed
  • Easy to punish pressure, needs to be always unpredictable

Defense Value Stand OFF: 87 (Average)

Stand Durability: 80 (Medium)

Wakeup Speed: 38 (Slow)

Future

Prejump Stand ON: 2

Notable Players

Jojo Heritage For The Future Android Game

ColorNicknameCountryPlatformAccountsNotes
WJJapanArcade (specify venues)Twitter: @WJ_HDGod Gamer Jr.
Status: Active
vokxxRussiaFightcade 2Twitter: @vokxx666
Fightcade: vokxx , triple six, GwendyF3God
God Gamer Jr. 2. Also plays New Kakyoin and Vanilla Ice.
Status: Inactive/Retired?
Aleph NullUSA, West CoastFightcade 2Twitter: @jojoHFTFaleph
Fightcade: Aleph Null
HFTF Youtuber.
Status: Retired
ATGGermanyFightcade 2Twitter: @ATG213Veteran GGPO player. Writer of HardEdge wiki.
Status: Retired/Rarely Active


Game Navigation

Jojo's Bizarre Adventure: Heritage for the Future
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Retrieved from 'https://srk.shib.live/index.php?title=JoJo%27s_Bizarre_Adventure:_Heritage_for_the_Future/DIO&oldid=181239'

North America + Europe Tournament Details

Heritage
  • Registration Ends: Wednesday 9/1 @ 00:01 UTC.
  • Tournament Starts: Sunday 9/5 @ 18:00 UTC.
  • Region Includes: North America & Europe.
  • Platform: PC (Fightcade 2) (jojoban).
  • Entry: Free.
  • Pot Split 60/30/10.
  • Seeding: Region & Skill.
  • Head TO: Edge La Edge (@travislazuli).
  • Stream: twitch.tv/billllll.

North America + Europe Tournament Format

  • Double Elimination.
  • 2/3 Rounds per Game.
  • 2/3 Games per Set.
  • 3/5 Games for Losers & Winners Finals.
  • 3/5 Games for Grand Finals.

North America + Europe Tournament Rules

  • Winner must keep character, Loser may switch.
  • Petshop & Normal Kakyoin are banned.
  • Avdol Ankh glitch / Avdol ghosting glitch is banned: Using Ankh is legal, including for its i-frames (start or release), however IF you benefited from the start up i-frames you MUST spend the meter. In the event you fail to do so it likely will be considered ghosting
  • Game breaking glitches are banned. You also may not repeatedly put down ankhs to maintain 100% uptime on invul.
    • Iggy/Jotaro softlock grab glitch.
    • Hol Horse stand bullet game freeze glitch.
    • etc.
  • Any other glitches are allowed as long as it doesn’t make the game unplayable (for example Timestop Glitch).
  • The Gray Fly Stage (Plane Stage) is soft banned (The right corner of the stage is blocked by a sprite and can cause issues). If both players agree to reset, resetting will serve no penalty. (Characters that can trigger this stage: Kakyoin, Oldseph, Devo, Jotaro, Alessi, Midler, Avdol).
  • Loops are limited to 3 repetitions (S.Dio Loop, DIO Loop, etc.). This does not include Unblockable loops on wakeup (Hol, Devo, etc.).
  • 1 Tandem per combo. 2 Tandems allowed if the first causes a stand crash and ends right after. (ABCxN > Stand crash on first repetition > rest of the tandem repetitions > into another tandem NOT allowed) This does NOT include custom combos.
  • Empty tandem cancels ARE allowed and do NOT count towards Tandem Loop Repetitions.
  • Debug mode is NOT allowed and the game must be kept at the Default Region (Japan) (0x01).
  • No macros/turbos beyond 3x P are allowed.
  • Player 1 in the Bracket should always be the one challenging Player 2.

North America + Europe Tournament Notes

  • Game ROM is jojobanr1 and jojoba (Both Needed).
  • Palmods ARE allowed (Color modifications) (Only clientside).
  • Minimizing Lag:
    • DO NOT play in ALT + ENTER Fullscreen mode.
    • Disable Auto Frame Skip.
    • Use input delay settings on connections larger than 150ms ping.
  • If your match is on stream, wait for the streamer to spectate in the Character Select to avoid a black background and missing healthbars/meter on the stream.
  • If there is a technical issue during a match, it is up to the opponent who DIDN’T have the issue to decide if he wants to rematch or take the win. If both players have an issue, it’s a rematch continuing from the round they ended on.

Brazil Tournament Details

  • Registration Ends: Wednesday 9/1 @ 00:01 BRT.
  • Tournament Starts: Friday 9/3 @ 18:00 BRT.
  • Region: Brazil.
  • Platform: PC (Fightcade 2) (jojobanr1).
  • Entry: Free.
  • Pot Split:
    • If Pot Amount <= $30: 50/30/20.
    • If Pot Amount >= $30: 50/20/13/7/3/3/2/2.
  • Seeding: Random.
  • Head TO: Ardan do Infinito (@BrasilHftf).
  • Stream: https://www.twitch.tv/hftf_brasil.

Brazil Tournament Format

  • Double Elimination.
  • 2/3 Rounds per Game.
  • 2/3 Games per Set.
  • 3/5 Games for Losers & Winners Finals.
  • 3/5 Games for Grand Finals.

Brazil Tournament Rules

  • Winner must keep character, Loser may switch.
  • Petshop is banned.
  • Avdol Ankh glitch / Avdol ghosting glitch is banned: Using Ankh is legal, including for its i-frames (start or release).
  • Game breaking glitches are banned. You also may not repeatedly put down ankhs to maintain 100% uptime on invul.
    • Iggy/Jotaro softlock grab glitch
    • Hol Horse stand bullet game freeze glitch
    • etc.
  • Any other glitches are allowed as long as it doesn’t make the game unplayable (for example Timestop Glitch).
  • The Gray Fly Stage (Plane Stage) is soft banned (The right corner of the stage is blocked by a sprite and can cause issues). If both players agree to reset, resetting will serve no penalty. (Characters that can trigger this stage: Kakyoin, Oldseph, Devo, Jotaro, Alessi, Midler, Avdol).
  • Loops are limited to 3 repetitions (S.Dio Loop, DIO Loop, etc.). This does not include Unblockable loops on wakeup (Hol, Devo, etc.).
  • 1 Tandem per combo. 2 Tandems allowed if the first causes a stand crash and ends right after. (ABCxN > Stand crash on first repetition > rest of the tandem repetitions > into another tandem NOT allowed) This does NOT include custom combos.
  • Empty tandem cancels ARE allowed and do NOT count towards Tandem Loop Repetitions.
  • Debug mode is NOT allowed and the game must be kept at the Default Region (Japan) (0x01), if Debug mode activates when the game is reset, close it and challenge your opponent again.
  • No macros/turbos beyond 3x P are allowed.

Brazil Tournament Notes

Jojo Heritage For The Future Android Emulator

  • Game ROM is jojobanr1 and jojoba (Both Needed).
  • Palmods ARE allowed (Color modifications).
  • Minimizing Lag:
    • DO NOT play in ALT + ENTER Fullscreen mode.
    • Disable Auto Frame Skip.
    • Use input delay settings on connections larger than 150ms ping.
  • If your match is on stream, wait for the streamer to spectate in the Character Select or Intro to avoid a black background and missing healthbars/meter on the stream.
  • If there is a technical issue during a match, it is up to the opponent who didn’t have the issue to decide if they want to rematch or take the win. If both players have an issue, it’s a rematch continuing from the round they ended on.

SEA Tournament Details

  • Registration Ends: Wednesday 9/15 @ 00:01 SGT.
  • Tournament Starts: Saturday 9/18 @ 12:00 SGT.
  • Platform: PC (Fightcade 2).
  • Region Includes: Brunei, Cambodia, India, Indonesia, Japan, North Korea, South Korea, Laos, Malaysia, Mongolia, Myanmar, Pakistan, Philippines, Singapore, Taiwan, Thailand, Timor-Leste, Vietnam.
  • Entry: Free.
  • Pot Split 60/40.
  • Seeding: Random.
  • Head TOs: WhereIsTekken (@DevoOver).
  • Stream: twitch.tv/jjbasea.

SEA Tournament Format

  • Double Elimination.
  • 2/3 Rounds per Game.
  • 2/3 Games per Set.
  • 3/5 Games for Losers & Winners Finals.
  • 3/5 Games for Grand Finals.

SEA Tournament Rules

Jojo Heritage For The Future Android Download

  • Both Winner & Loser may switch characters (reset the game if Winner requests a switch).
  • Petshop & Normal Kakyoin are banned.
  • Avdol Ankh glitch / Avdol ghosting glitch is banned: Using Ankh is legal, including for its i-frames (start or release), however IF you benefited from the start up i-frames you MUST spend the meter. In the event you fail to do so it likely will be considered ghosting.
  • Game breaking glitches are banned. You also may not repeatedly put down ankhs to maintain 100% uptime on invul.
    • Iggy/Jotaro softlock grab glitch.
    • Hol Horse stand bullet game freeze glitch.
    • etc.
  • The Gray Fly Stage (Plane Stage) is soft banned (The right corner of the stage is blocked by a sprite and can cause issues). If both players agree to reset, resetting will serve no penalty. (Characters that can trigger this stage: Kakyoin, Oldseph, Devo, Jotaro, Alessi, Midler, Avdol).
  • Loops are limited to 3 repetitions (S.Dio Loop, DIO Loop, etc.). This does not include Unblockable loops on wakeup (Hol, Devo, etc.).
  • 1 Tandem per combo. 2 Tandems allowed if the first causes a stand crash and ends right after. (ABCxN > Stand crash on first repetition > rest of the tandem repetitions > into another tandem NOT allowed) This does NOT include custom combos.
  • Empty tandem cancels ARE allowed and do NOT count towards Tandem Loop Repetitions.
  • Debug mode is NOT allowed and the game must be kept at the Default Region (Japan) (0x01).
  • No macros/turbos beyond 3x P are allowed.